A blundering sleeper agent has lost his memory. You — an audience of initiate spies — must help him get it back: crack codes, defuse doomsday devices, and try to follow one simple rule. Don't talk about spy show.
A multidimensional night of social deduction, set at a carnival at the end of the world.
Thank goodness you're here! A dead mime needs help! An interactive séance where audiences solve puzzles, play charades, and pierce the veil between life and death.
I'm a director, performer, and game designer from Brooklyn, NY. I love to create original immersive and interactive experiences: the kind of shows that make you say "you had to be there."
Work supported by NYSCA · LMCC · ART/NY · Fractured Atlas
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